Dan is an industrial designer whose work lives at the intersection of strategic thinking and hands-on problem solving—where constraints become opportunities for innovation. He is currently designing mass-market retail products that balance user needs, manufacturing realities, and cost targets, while leading a university model shop where he helps emerging designers transform concepts into functional prototypes. His work spans the full spectrum from project planning and CAD development to individually machining parts, cultivating a design philosophy rooted in understanding both what should be built and how to actually build it.
What drives Dan is applying this foundation to challenges with deeper impact—where design constraints are extreme, where human factors and engineering complexity intersect, and where rigorous thinking meets creative problem-solving. Each project is an opportunity to learn, to collaborate more effectively, push capabilities further, and define not just how products work, but why they should exist and what problems they uniquely solve.
Skill Toolkit
Digital
Adobe Suite (Photoshop, InDesign, Illustrator, Lightroom, After Effects)
CAD (Autodesk Fusion, SolidWorks, Rhino)
Rendering (Keyshot, ProCreate, Adobe Fresco)
Productivity (Microsoft PowerPoint, Word, Excel)
Iterative Sketching and Modeling
Metal and Woodworking machines and tools
CNC Machining and Milling
Plotting and Laser Cutting
Sculpting and Thermoforming
Analog
Human-Centered Design Thinking
Mentorship, Collaboration, and Goal Setting
Public Speaking and Instruction
Demo Facilitation
Workplace Psychological Safety